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1. |
Anachron City: Library: CyberCulture
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Cyberculture books, references to social reports, and comics.
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2. |
Big Fat Site
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Articles, reviews, fandom columns and other opinion writing. Archives include information on some video games and e-business.
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3. |
Codine
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Cyberpunk culture and digital music.
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4. |
Cyberbuss
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Cyberculture project that brings a virtual community of cyber freaks from 17+ different countries into the same existence. The silvery buss travels over land and through cyberspace posting virtual trips online recreating their reality and immortalizing their adventures.
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5. |
Electronic Frontier Foundation: Net.Culture Archives
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Cyberculture, history, and related papers.
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6. |
HoleWorld
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Guide to the True Underground.
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7. |
Iron Feather Journal #17
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Started in 1987 as a hacker magazine, it has now grown to include all aspects of cyberpunk culture, music, contacts, reviews, and interviews.
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8. |
Jerkcity
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A comic strip made by internet chatters, for internet chatters, using an internet chat program (MS "Comic" Chat). Unintended social commentary on cyber-living.
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9. |
K10k
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A matrix architect's information designer lunchbox.
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10. |
KMFMS - Kein Mitleid Für MicroSoft
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A website devoted to Microsoft's downfall.
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11. |
La Spirale
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An ezine devoted to the digital subcultures. Articles on the dark sides of a information-based society, short-stories, exhibitions of computer graphics, fetish photographies, and links to the weirdest of the web.
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12. |
MkzdK 4.2
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Uses creative web arts to look at the Cosmos and new cosmologies, Gaia and gaian science, the Earth adventure and the life of the spirit.
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13. |
Net.Wars
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Online book by Wendy M. Grossman. Observations on the growth of the Internet and corresponding controversies surrounding it.
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14. |
Planet X
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A participatory self-adaptive website, where the content is contributed by its users. Where science fact meets science fiction.
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15. |
Pop! Tech
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Annual conference held in Camden, Maine. Explore Internet popular culture, privacy issues, and online ethics.
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16. |
Resource Center for Cyberculture Studies
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The Resource Center for Cyberculture Studies is an online, not-for-profit organization whose purpose is to research, study, teach, support, and create diverse and dynamic elements of cyberculture.
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17. |
Slackers Domain
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A place for people who love to do nothing.
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18. |
Suite101.com: The Internet Society
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Editorial columns, links, and discussions about the Internet's effects on different aspects of society.
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19. |
Temple Ov Hombres
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Multiply concatinated cultural output node. Includes hombre profiles, cartoons, and drink recipes.
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20. |
The Indie Web Manifesto
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Respects the individuals, their intelligence and their privacy; it's an open forum for thoughts and debate.
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21. |
The Psychology of Cyberspace
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An evolving conceptual framework for understanding the various psychological components of cyberspace and how people react to and behave within it.
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22. |
Unreal Enterprises
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Place where the real and the virtual meet.
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23. |
Electronic Literature Directory
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A comprehensive database of listings for electronic works, their authors, and their publishers.
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24. |
Ellis in Wonderland
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Japanese cyber-doll net-idol girl's site. [In Japanese and English]
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25. |
Faces Assembly Line
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Experimental project utilizing images of internet users. [French and English]
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26. |
Gumey
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Random art, animation, and site news.
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27. |
NeuroMancer
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An in depth look at William Gibson, Cyberpunk as a subculture, and Technology.
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28. |
Newgrounds
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The problems of the future today and flash portal. Club a Seal, Telebubby Fun Land and Pico.
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29. |
The Rise of Proteus
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Discussing artificial intelligence technology under development at a research laboratory in California, which would allow a computer system to learn on its own without software.
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