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Original Settings

  ( 13 )
This category contains sites on completely original Hero System settings that cannot be classified as Champions or Fantasy Hero. It also contains campaigns based on "modernizing" the out of print settings of the Hero System rules: Robot Warriors, Cyber Hero, Star Hero, Western Hero, Pulp Hero, Justice Inc., Espionage, Danger International. Each of these genres is not popular enough to deserve a ... [MORE]

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1. B.C.'s RPGs: Role-Playing Games - The Empire of the Thirteen for Star Hero: descriptions of the Empire, and Aliens. The Hole a Shadowrun-like fantasy: package deals.
2. 2300AD Collective - The 2300AD game and setting converted to Hero System rules. Earth and its colonies 300 years after WWIII. Aliens, space travel, in a world were nations still clash.
3. Hero Pulp Web Site - Web-sourcebook for Justice Inc. for the 4th edition of the Hero System. Package deals; guns; vehicles; Scare at San Francisco module; Space 1889 to Hero conversion; writeups for The Spider, Green Hornet, mafiosi.
4. Miller's Role Playing Page - Wasteland Hero, Post-Apocalyptic roleplaying in the Hero System. Gamma Hero - straight Gamma World conversion. Detailed sourcebooks.
5. Robot Warriors to 4th Edition Hero System - Changes to the giant mecha game robot construction and combat rules for the updated Hero System.
6. Sengoku - Resource for ongoing Hero System campaign in medieval Japan. Includes many character write-ups and several adventures.
7. Space/Hero 1889 - This article describes some short ideas for conversion rules for Space 1889.
8. The Empire Club Home Page - Pulp campaign based out of adventurer's club. Character write-ups and adventures.
9. The Mighty Endeavour Campaign - Futuristic Hero System campaign set in galaxy-wide society, vaguely based on David Brin's Uplift books. Background, chronology, and character guidelines.
10. The World of Capri - A campaign world for Star Hero.
11. Warlocks and The Other Plane - A Netrunning system for Hero.
12. Whispers - Psychic/Espionage game based loosely on Mission: Impossible.
13. Wild Martial Arts Campaign - 4 students attending the Tennoji school for martial arts, in Kamakura, modern Japan. Ranmaesque with a bit of mysticism. 35 run summaries, character descriptions, house rules. Graphical site - pages are all pictures, not HTML text!

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