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1. |
Computer and Video Games Come of Age
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National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design.
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2. |
Computer Games and Digital Cultures
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Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information.
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3. |
Computers and Games 2002 (CG'02)
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Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games.
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4. |
Cosign Conference
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Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media.
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5. |
Game On 2002
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London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers.
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6. |
International Game Developers' Association: Calendar
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A list of conferences and events of interest to game researchers and developers. Linked, annotated and chronologically ordered.
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7. |
Playing by the Rules - The Cultural Policy Challenges of Video Games
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University of Chicago, October 2001. Descriptions of panels, bios and links for numerous speakers, a lot of links to other game related sites, including game policy and research.
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8. |
Playing with the Future: Development and Directions in Computer Gaming
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Manchester, England. 5-7 July 2002. Abstracts and programme available.
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9. |
Trivial Pursuits: Games and Game Playing in the Classical World
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Programme abstracts and related links from a conference held at the University of Wisconsin-Madison.
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10. |
7th International Conference on Computer Games: Animation, Mobile and Educational Systems
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Magelis, Angoulême, France.The Conference encompasses all topics related to computer games design and development.
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11. |
Digital Arts and Culture: Streaming Wor(l)ds
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Melbourne, Australia. International conference exploring new media art, games and theory.
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12. |
Serious Games Summit
NEW!
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This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes.
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13. |
Text-Based Virtual Reality
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Transcript of a seminar held at Meridian MOO in 1994.
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