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1. |
Kennerly, David. "Fun is Fine: Toward a Philosophy of Game Design"
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Argues that honest game design begins and ends with "fun" considered philosophically.
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2. |
Amory et. al. - Computer Games as a Learning Resource
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Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
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3. |
Anderson, Craig A. and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life"
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Abstract of article showing increased aggression in video game players. Full text by subscription.
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4. |
Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
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Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only.
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5. |
Friedman, Ted. "Making Sense of Software: Computer Games and Interactive Textuality"
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Essay about video games including an analysis of SimCity written by Ted Friedman.
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6. |
Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?"
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Quick and very sharp critique of the validity of recent research on video games and violence.
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7. |
Juul, Jesper. "A clash between game and narrative"
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MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
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8. |
Klevjer, Rune. "In Defence of Cutscenes"
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Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
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9. |
Pargman, Daniel. "Code begets community"
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Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
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10. |
Richard A. Bartle. "Players Who Suit MUDs"
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Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
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11. |
Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality"
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Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
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