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Articles

  ( 23 )

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1. Building bug-free O-O software: An introduction to Design by Contract - Advanced use of assertions for clearer specifications and greater software reliability. By OO guru Bertrand Meyer, creator of Eiffel.
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2. Classic Mistakes Enumerated - Description of 36 ineffective development practices: people-related, process-related, product-related, technology-related. (Sample chapter from Steve McConnell's book Rapid Development.)
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3. Classic Testing Mistakes - The role of testing, Planning the complete testing effort, Personnel issues, The tester at work, Test automation, Code coverage
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4. Heavy Rotation - For business software, faster-cheaper can be better too.
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5. Large Software Systems - Back to Basics - John Evans; Crosstalk, June 2000. The importance of software architecture, and related items such as unambiguous requirements and coding standards.
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6. Lessons Learned -- Current Problems - Technical and managerial best/worst practices. Based on study of US Department of Defense software projects.
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7. Major Causes of Software Project Failures - Lorin J. May; Crosstalk, July 1998. Based on interviews with software consultants and practitioners who were asked to provide "autopsies" of failed projects with which they have been acquainted.
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8. Nine Steps to Delivering Defect-Free Software - By a software developer and consultant with over 30 years experience.
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9. On the Criteria To Be Used in Decomposing Systems into Modules - One of the classic articles leading to modern software engineering, by D.L. Parnas.
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10. Orphans Preferred - Characteristics of software developers - personality type, demographics, age, education, attitudes.
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11. Principles of Good GUI Design - Describes the basic rules for all good interfaces - the cardinal dos and don'ts.
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12. Seven Principles Of Software Development - Emphasizes "soft" issues - attitude, approach.
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13. Seven Steps to Test Automation Success - This paper presents seven key steps: improve the testing process, define requirements, prove the concept, champion product testability, design for sustainability, plan for deployment, and face the challenges of success.
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14. Successful Engineering Management: 7 Lessons Learned - People management advice for technical people.
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15. Sure It Works, But Is It Beautiful: The Relationship Between Software Aesthetics and Quality - Some aspects of the relationship between quality and aesthetics (beauty) in software, using architecture analogies.
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16. Survival Crib Notes: NASA's Success Checklist - 9 Dos and 8 Don'ts for software project success, from NASA's Goddard Space Flight Center. (Sample chapter from Steve McConnell's book Software Project Survival Guide.)
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17. The Many Dimensions of the Software Process - Explores the importance and purpose of software process and quality.
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18. The Programmers' Stone - Recapturing, exploring and celebrating the Art of Computer Programming.
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19. To Hell and Back - CIOs reveal the projects that did not kill them and made them stronger.
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20. What Do Users Want? Engineering Usability into Software - User-Centered Design. Simple approaches for delivering smaller, simpler systems that better serve the needs of users.
21. High-Pressure Steam Engines and Computer Software - Software safety. Parallels between the early development of high-pressure steam engines and software engineering that we can apply to the use of computers in complex systems.
22. Introducing Demeter and its Laws - Adaptive Programming - specifying the connections between objects as loosely as possible. Makes programs more flexible, more resilient to change, and more adaptable to varying configurations of classes within a given domain
23. The Therac-25 Accidents - Case study of a well known software error.

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