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Morphic: A graphics model based on display trees, and a direct-manipulation user interface (UI) construction kit and library, under heavy development but now quite usable. Morphic was originally developed as a prototype-based implementation, as part of the Self prototype-based object-oriented (OO) programming language project, at Sun Microsystems Laboratories, by John Maloney and Randy Smith. ... [MORE]
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Prototype-Based Application Construction Using SELF 4.0
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Uses Morphic in the context of its original implementation.
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Sun Labs: Self papers
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Where Morphic began, as a prototype-based implementation. Here are html Morphic User Interface papers, as part of the Self, prototype-based, object oriented programming language.
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The Self-4.0 User Interface
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Manifesting a System-wide Vision of Concreteness, Uniformity, and Flexibility
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A John Maloney page
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Tiny, third-party page on one of Morphic's two main inventors who is still working on Morphic.
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Getting Started with Morphic
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One screenshot(!) and brief description of how to begin.
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Janak on Morphic UI
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A few useful tips for once you get going, and a bit of opinion/critique.
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Tutorial: Fun with the Morphic Graphics System
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Tutorial is by John Maloney, edited by Ted Kaehler and Dwight Hughes. Part I of a planned three part series.
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Where is Squeak Headed?
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Morphic's home now, as a class-based implementation, in a new, open source, graphics model for Smalltalk, based on the Morphic interface to Self. Much simpler and yet more general than the model used in many other object oriented languages: MVC.
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