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Patterns & Anti-Patterns

  ( 63 )
The pattern movement in programming is about discovering repeating patterns in all areas of software development, documenting them in a pattern language and reusing them. Anti-patterns are ones to avoid. This category contains sites about both. Patterns are often discussed in terms of object-oriented languages.


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1. Chris Ruel's Object Technology Website - Design patterns, Model-Driven Architecture, object-oriented methodology, and best practices.
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2. Java Design Patterns - List the most applicable Java design patterns with sample code and explanation. A completely free learning site.
3. A CommonPatternLanguage of OrganizationalPatterns - This ThoughtsWeaver site is the official repository for the editorial effort to build a CommonPatternLanguage of OrganizationalPatterns that will be published in a forthcoming Prentice - Hall book. Four friends are collaborating as editors on the work: SteveBerczuk, JimCoplien, MartineDevos, and NeilHarrison.
4. A Pattern Language for Relational Databases and Smalltalk - Includes architectural, static, dynamic, and client-server patterns for integrating Smalltalk and RDBMSs.
5. An HTML 2.0 Pattern Language - A work-in-progress to describe patterns of HTML development.
6. An Introduction To Process Patterns White Paper - Introduces the concept of process patterns, reusable building blocks from which an organization may tailor an object-oriented software process. Process patterns bring reuse and consistency to the entire OO software process (OOSP). By Scott W. Ambler, AmbySoft Inc.
7. Analysis Patterns - Patterns developed by Martin Fowler; a specialist in object-oriented software, building business objects, the UML, patterns, author of "Analysis Patterns" and "UML Distilled" books. The site has a collection of links to related subject areas.
8. Arcus Patterns for Business Information Systems - Contains pattern papers on exception handling, database access, client/server UI design and design in general for the domain of business information systems.
9. Big Ball of Mud - An examination of this most frequently deployed of software architectures. A casually, even haphazardly, structured system, the organization of which is dictated more by expediency than design.
10. Christopher Alexander and Information Systems Failures - A paper that looks at how the work on architectural patterns can be of value to the designers of object-oriented systems, by C. Kimble and W. Selby. Includes links.
11. Classic Design Pattern Solutions - A collection of patterns that can be used to describe classic solutions to common object oriented design problems.
12. Common Ground - A pattern language for designing user interfaces and other artifacts.
13. Demeter - Information on Adaptive Programming including links, books, and papers. (Karl J. Lieberherr)
14. Design Patterns - Complete and working Java programs with output example shown.
15. Design Patterns - A collection of design patterns, papers, FAQ, and links.
16. Design Patterns and Pattern Languages - Pattern information and tutorials by Douglas C. Schmidt.
17. Design Patterns in Dynamic Programming - Tutorial for using classic design patterns, by Peter Norvig.
18. Design Reuse In SE/HCI - Reuse techniques in HCI - Pattern languages For Usability (MVC, Safety, Internationalisation). Also, software development and learning about patterns.
19. Diemen Repository of Interaction Design Patterns - Open source (Wiki) collection and collaboration site focused on creating and extending patterns for screen design, with a focus on Interaction Design and Usability.
20. Evolving Frameworks - A pattern language for developing object-oriented frameworks.
21. Experiences - Article by Todd Coram and Jim Lee. A pattern language that can be used to generate user centered software designs.
22. Formal And Precise Software Patterns Representation Languages - An annotated bibliography of articles describing research in the formalization of design patterns, including formal languages, tools supporting the implementation and synthesis of patterns, and position papers.
23. Huston Design Patterns - GoF patterns with C++ and Java demos and some other patterns.
24. Hypermedia Design Patterns Repository - Provides reusable design experience gathered by other designers of hypermedia and Web applications. Includes discussions and papers.
25. Implementing the Singleton Pattern in Java - An article by Rod Waldhoff with sample source code.
26. Interaction Design Patterns Page, The - Resources related to pattern languages for interaction design, including user interface design.
27. JUnit Test Patterns in Rational XDE - Describes using how to create patterns for the JUnit eXtreme Programming automated testing framework, by Frank Hagenson.
28. Learning Guide To Design Patterns - A learning guide for those who want to learn and use design patterns, rather than just read about them.
29. Lord Of The Flies - Describes a "going native" organizational pattern for improving software development productivity.
30. MetaPatterns - Present a new approach to design patterns, by Moisés Daniel Díaz Toledano. Includes links.
31. Much Ado About Patterns - An article from ACM Crossroads on patterns with special emphasis on design patterns, a type of pattern often used in software design.
32. Pattern Depot - Categorized collection of patterns submitted by users.
33. Pattern Languages of Programs (PLoP) Conference - Information about forthcoming and past PLoP conferences.
34. Pattern Tools - Tool support for object-oriented (design) patterns.
35. Patterns and Software: Essential Concepts and Terminology - Comprehensive introduction to patterns by Brad Appleton.
36. Patterns for Object/Relational Database Access - Contains patterns, links and literature on object/relational database access layers.
37. Patterns Home Page - This a wonderful resource for all things Patterns (and Anti-Patterns).
38. Patterns of Enterprise Messaging - Software patterns describing how to achieve Enterprise Integration using Enterprise Messaging (JMS with Java and MSMQ with C#)
39. Patterns-discussion FAQ - This is not a FAQ in the usual sense. It contains very brief summaries of topics that have been discussed on the patterns-discussion list, in question and answer format.
40. Patterns: A Way to Reuse Expertise - By Linda Rising, AG Communications System (AGCS). Published in IEEE Communications Magazine, Vol 37 No. 4, April, 1999.
41. Portland Pattern Repository - Very useful pattern information. Includes articles as well as discussions in the form of the WikiWikiWeb.
42. Software Technologies - Design Patterns - Software Design Pattern techniques, papers, references and catalogues for professional software developers.
43. Some Notes On Christopher Alexander - A summary of Alexander's contributions to several fields including the use of patterns in programming.
44. The Design Patterns Toolkit - A toolkit to design applications using design patterns, with facility to generate code, and reverse engineering. Drag and Drop facility to create UML Class diagrams Support to write custom plug-ins for code generators and reverse engineering. [Open source, GPL]
45. Unix Shell Patterns - A collection of idioms for Unix shell programming
46. Visitor Pattern (Dual Dispatch without Multimethods) - Simple example of a problem that the Visitor pattern can solve, with a code example in Java, avoiding switch statements and downcasts.
47. Welie.com: Interaction Design Patterns - A collection for various user interfaces. Includes background information and links to other collections.
48. Why a Duck - An introduction to polymorphism and design patterns, by John Brewer. Includes links and source code.

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